CG Underground

It feels good to be underground

All Blog Posts (18)

christina Renton reaflow attempt

Continue

Added by christina Renton on April 1, 2009 at 3:29am — No Comments

christina Renton my first attempt at realflow

Continue

Added by christina Renton on April 1, 2009 at 3:28am — No Comments

christina Renton learning mental ray

Continue

Added by christina Renton on April 1, 2009 at 3:21am — 1 Comment

Pierre Coupet Digital Ideas for a Modern Agricultural and Fishing Village Project: Jewel of Africa

We are in the process of embarking on an exciting project in a tropical underdeveloped country that involves the building of an ultra elegant and highly sophisticated French-English website a la WEB 2.0 for a Modern Agricultural and Fishing Village that can handle a population of 20,000. This modern village will be a Major Showcase and global attraction for foreign direct investors and tourists from all countries in the region and throughout the world. It will be the "Jewel of Africa." It will… Continue

Added by Pierre Coupet on March 17, 2009 at 10:02pm — No Comments

Wes Burke CG Cookie and CGU

Heya, Man, it has been a bit since I have been back to the Ning network, but great to see it still here and thriving. Though I did remove a few members that were spamming... I have been insanely busy lately, having a child, leaving my full-time job to start a few other companies. I am currently running a virtual tour company, and starting a fresh new cg site. "Yes another one!" ;) This one is way different from what I have done in the past, but should be interesting nonetheless. Check it out… Continue

Added by Wes Burke on July 31, 2008 at 6:11am — 1 Comment

arch ronel k. pabico Making A Winter Scene

MAKING A WINTER SCENE I want to share my workflow in making a WINTER SCENE.

Creating A Winter Scene 1. setting up the scene display unit scale : meters system unit scale : meter 2. Create a plane. Size varies to your scene requirements. Segments will determine the bumps for your snow landscape so its up to you how you will make your segments. As we goes… Continue

Added by arch ronel k. pabico on February 24, 2008 at 3:00pm — No Comments

arch ronel k. pabico CREATING A WATER FOUNTAIN

WATER FOUNTAIN TUTORIAL

I want to share my workflow in Creating A Water Fountain in 3dMax Particle System
1. Download the scene file fountain_start.max on this link,
http://www.hotlinkfiles.com/brow

Continue

Added by arch ronel k. pabico on January 24, 2008 at 3:11am — No Comments

Ana Nule Die Sine Linea: Some things in 2007




Continue

Added by Ana on December 31, 2007 at 10:17am — No Comments

Wes Burke Doing the Saturday thing...

Heya,

Just sitting here working away on a nice Saturday in Chicago. Actually waiting for an export atm, so I am not totally working as I wait for that to finish. Though it is going to be damn hot outside and humid, but oh well watchugoingtodo?

Stranglehold has been getting great reviews on our demo released on XBox live, that it is excited to see what the full-game will do. It has been a long road, but the UI is looking pretty bad arse, and the game is damn fun to play.
Continue

Added by Wes Burke on August 11, 2007 at 9:42am — No Comments

kevin meinert starwars the force unleashed

shameless plug for my game.
check out the new trailer:
http://www.lucasarts.com/games/theforceunleashed/
i coded the particle system... + some other things. woo Continue

Added by kevin meinert on August 1, 2007 at 12:30am — No Comments

Wes Burke Linked In

Hey website, I know that some of you are on Linked In, but I recently got myself on there, and have found it it be pretty useful and professional. It is a great source to network, and get your name out there. www.linkedin.com/in/cubemob Ok back to the fight. W Continue

Added by Wes Burke on July 25, 2007 at 10:11am — 1 Comment

Wes Burke Site Maintenance Tuesday Evening.

We will be doing a quick maintenance this evening Tuesday night during which all networks on Ning will be unavailable for the duration. The maintenance window will start at midnight and last 30 minutes. Update: we pushed this out by one day; it was originally set for Monday night and is now on Tuesday night. Continue

Added by Wes Burke on July 17, 2007 at 11:19am — No Comments

Darin Beaver Goblin


Yea thats right, I did a goblin. I did a goblin because I hate people from Dakota, and so do goblins. So fuck you Dakotans, so says me and the goblins. I once heard how a goblin was in a bar in Dakota, some fucking Dakotin shit head tried to hit on the Goblins sweet piece a' ass of a girl. Well that goblin leapt onto that inbread Dakotin shit face, Riped his uvula out trough the dudes fucking right tear duct. Through his tear duct via huge fucking hole in the fuck wad's head.
Continue

Added by Darin Beaver on July 16, 2007 at 10:26pm — No Comments

Jay Powell Mr Piggy

From DigitalSmear.

Continue

Added by Jay Powell on July 16, 2007 at 9:48pm — No Comments

Jay Powell Stuff from my last job at Play Mechanix

Stuff from my last job at Play Mechanix

Continue

Added by Jay Powell on July 16, 2007 at 9:35pm — 1 Comment

Wes Burke Project Managment

It seems that most casual contract artists, programmers, etc. Don’t evoke a bit of project management when they take on a new client.

I was at fault of this as well when I first started out. You keep your e-mails organized, and might even have a filing cabinet of records, and print outs. But what are you giving your client?

We tend to forget, and or it is not implied enough that when you take on a project with a client that, the labor to get the project done is not solely in you

Continue

Added by Wes Burke on July 16, 2007 at 9:12pm — No Comments

Wes Burke Wirefolio

Had a bit of time to update wirefolio.com last night. I have ignored the site for too long, and it needed some lovin. Still a great site for model mesh reference, and get some people to visit. Just still need more artwork on there. http://www.wirefolio.com Continue

Added by Wes Burke on July 13, 2007 at 9:29am — No Comments

kevin meinert first post

go visit www.subatomicglue.com for my homepage.
this is where i make special effects with... sound!
Continue

Added by kevin meinert on July 17, 1999 at 2:30pm — No Comments

Badge

Loading…

© 2009   Created by Wes Burke on Ning.   Create a Ning Network!

Badges  |  Report an Issue  |  Privacy  |  Terms of Service